Science, Technology, Engineering & Maths : Learning by Doing

Coding with Scratch: Ghost catcher

Coding with Scratch: Ghost Catcher

Age 7 to 14

In this spooky game players score points by trying to click on ghosts as they appear and disappear around the grounds of the old castle.

Key coding points to look out for are

  • random numbers
  • using variables to keep the score
  • adding sounds

Scratch is a great way for you to learn how to code. Its fun and easy to use ... but also very powerful! It's the programming language used in most schools around the world.

It's completely free to use and runs on most computers.


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